| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 07:53:00 -
[1] - Quote
I know that is an excellent way to reduce the farm in the game. But I do not think it is the better solution.
I don't mind having an hostile in my system. The problem to me is the fact I cannot be sure he is behind his computer. There is no way to bait a guy that is not plaing. So it is useless to try. It is alreday really hard to catch a cloak ship but it is even more boring to try to catch a player that is not playing.
Their should have a counter measure for each action in the game but the only counter measure for AFK cloaky is going to AFK cloak the farming zone of the Afk cloaky corpmates . Quite annoying and simply not a funny game.
Please Fix that. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 09:22:00 -
[2] - Quote
I am aware of all tese thread. But nothing have change. So I will continue to post. No matter how, the AFK cloaky problem must be fixed. If CCP don't want to ear it. We must continue to tell it. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 12:39:00 -
[3] - Quote
I don't want null sec to be safe. It is already safer than Highsec. I want to be sure that when I try to catch someone he is playing Eve too. The problem is that there is no way to know if a cloaky ship is afk or not. I have no problem with a cloaky ship hunting miners or raters. I have a problem with a cloaky ship that is simply in the system to create an unreal threat. There is no fun in this style of gaming. Yes I have the option of not hunting cloaky ship, but in this case we have also the option not playing Eve. So avoid this type of comment. The goal is to change the game to make it better. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 12:45:00 -
[4] - Quote
Gypsio III wrote:You're in the wrong bit of space, go to highsec, there's nothing to fear from cloakers there.
Here again someone who post without reading. I don't fear cloaky ships, I am just bored to wait them coming for the fight. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 13:12:00 -
[5] - Quote
Rengerel en Distel wrote:Imagine if you lived in a wormhole where not only are there cloakers everywhere, but you don't even know they're there. Somehow people manage to go about their day, being careful, and doing their best to not get ganked. I can't imagine how much easier it would be if local flashed everytime someone entered your wormhole, and gave you all the info you needed to know to figure out how large of a threat they were.
Perhaps the real solution to afk cloakers is to do what everyone tells high sec people to do, and fleet up. That one lone guy in a cloaking ship is hardly likely to attack you and your friends ratting, as he'd have no chance.
I aggree I don't like the local chan either. I think it should be like in wormholes everywhere. But it would be really too easy to catch farmers. If CCP would modify the local chan they should give a way to detect hostiles in the system. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 13:17:00 -
[6] - Quote
Athena Maldoran wrote:Afk cloakers isnt a problem, the fear of one is  It's a viable source of intel, and a good way of interupting income. HTFU, ccp will never change it.  You continue to not understand my point of view. I don't fear them. I know all the way to not be catched even if it happens sometimes not so often though ;-) I just want to be sure that the guy that spying my system really play.
A auto log off after 1 hour of inactivity could be enough for me if there was no bots ;-) |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
49
|
Posted - 2013.04.02 13:18:00 -
[7] - Quote
The General Failure wrote:Cardano Firesnake wrote:. I don't fear cloaky ships, I am just bored to wait them coming for the fight. They won't wether they are afk or not. the only time they will come to the fight is when they think the situation is in their favour, that is the big advantage of cloaking why do you think they would give that away? the whole Idea of a cloak is to avoid people.
Because I would let them think I am a good target. It is called baiting. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 14:38:00 -
[8] - Quote
Sergeant Acht Scultz wrote:AFK cloackers never hurt anyone.
If you know it's a cyno bait, counter drop.
If you know it's a solo cloak ganker, bait him, kill it, pod it !! -put it in your watch list and follow him, bait him again, kill it and pod it again, make it get sick of whatever he's doing, give him a lesson.
Stop crying on forums about AFK cloakers please, if they are afk they can't harm you.
Yes AFK cloakers cannot harm you. But how can you be sure they are AFK? Is it so difficult to understand that?
Don't tell me to watch its KB to see when he makes its kills. It will give you some clues but no certitudes.
So the guy is in holiday, he used to be AFK during morning but not this week. The used to be AFK cloaker become cloak ganker and how will you know it before it is to late?
And perharps that this AFK cloaker will harm you in fact....
When will you know that he is back before his keayboard to cyno you? How long will you wait to be sure he detected the bait instead just been afk? |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 14:45:00 -
[9] - Quote
Zan Shiro wrote:Cardano Firesnake wrote:Because I would let them think I am a good target. It is called baiting. and what are you baiting with? Most NON-afk cloak scouts and cynos tend to either get good at spotting bait, or develop mild paranoia. And the funny thing about paranoia...sometimes people are actually out to get you and you aren't imagining it lol. If your uber bait ship happens to be a drone boat....kind of a no crapper they aren't taking it. Its a pita to solo them not gimping your fit with a cloak. I hate drone boats in web fit gun boats, replace guns with those awesome frigate killers known as torps and for some reason that hate doesn't turn to love lol. Or is it draaaake? Take your pick, tanky as hell or a known top 10 bait ship in eve. And not even worth the aggravation of calliing in a cyno crew or carrier imo. Its a bc...they didn't fly in over 2 billion isk in ninjya ships with blop(s) to kill a damn bc. Are you and your buddies making it obvious? They see a dictor about an hour ago head to system X and leave local (a good assumption he jumped out can be made). then another combaty ship with no real pve use follows. Now here you are heading to system x in a pimp pirate ratter and apparently jumping out too. That cloaky may be betting that dictor and hell...recon like rapier is chilling on the other side of that outbound. I'd say he is betting wisely.
Yes good cloak hunters will not take the bait. But all are not so good.
This is the game trying to push them to take the bait. But how long will you wait to be sure that he knows it is a bait or that he is just afk and dindn't eve saw the bait? |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 14:55:00 -
[10] - Quote
Sergeant Acht Scultz wrote:Nikk Narrel wrote:Cardano Firesnake wrote:I don't want null sec to be safe. It is already safer than Highsec. The devs noticed this too. If it's safer just move there and stop complaining. It's a player run content game, just play the dam game instead of playing with Barbies and Canes.
I will finish to think you are stupid. I don't complain about the risk to be catch by a cloaky. I complain about the fact there are cloaky ship with nobody that play behind.
If a guy enter the system where I farm and catch me because he probed the anoms 5 minutes ago and warped directly to me ok, well done. If a gang catch my scout and then find a way to catch my main ship well done...
They played the game and won. They played! |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 15:09:00 -
[11] - Quote
Teckos Pech wrote:Cardano Firesnake wrote:
Their should have a counter measure for each action in the game but the only counter measure for AFK cloaky is going to AFK cloak the farming zone of the Afk cloaky corpmates . Quite annoying and simply not a funny game.
Please Fix that.
There is a counter....local. It tells you when the cloaking ship first gets in system. With plenty of time to get safe, if you are paying attention. Local will tell you he is there for as long as he is there and when he leaves. You have very good information. And the counter to local is....cloaking in system to mess with minds of people like you. Move over a system. Rat with a few buddies and fit points and gear your tanks more for PvP if possible. And if you have a cloaked scout one system out, and with the way local works, and as long as you are paying attention the above will never happen. So, there is no counter to you ratting with very little (and as long as you are paying attention, no, as in none) risk. To counter this: AFK cloaking. And really, whatever you think you might have to say in regards to a solution...it has been written before....again and again and again. https://forums.eveonline.com/default.aspx?g=posts&m=2762387#post2762387And, it should be noted you offer no solution. Nothing. Nada. Zip. Zilch. A big juicy nothing burger. Posting just to whine is sad
You are right. to fix the afk cloaky problem their should have many thing to change. I agree with that. this exactly what I am waiting for.
That is true That I give no solution. I have some ideas that I already exposed before.
I did not exposed them here because I want to point the problem and discuss about it before giving a solution. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 15:27:00 -
[12] - Quote
If you want to know here are the measures I would like to see to counter the afk cloaky game play.
1- Shut down of the client after 1 hour of inactivity
2- Find a way to avoid the always infinite cloaking Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.
3- Remove player list in the local like in Wormhole.
4- Let the cloaky ship visible on directional scan With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5-¦ scan.
So when you cloak you are removed from overview and from the system scanner but not the directional scan.
Perharps the directional scan would have to be revamp to be more ergonomic.... |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 15:28:00 -
[13] - Quote
Zan Shiro wrote:look at this way op....
your alliance in the past to claim some space sent in cloakies.
They never killed a single ship. Thye just bm'd like fiends to get good landing spots and to get intel. You know system x has 4 pos', 3 amarr 1 caldari. The caldari is a super parking pos....all that happy horse crap. And when done said, aww hell lets see who is scared of the big bad buzzard with no cyno on it for lolz.
you alliance then used this information to hit those systems and take them much easier than if your fearless leader said lets hit system X jsut out of the blue. Avoided a whole discussion that could have gone like this:
"Whats there boss?" Hell if I know, we are jsut gonna hot drop 800 people with no plan, no intel, and see what happens. I mean what are the chances there won't be least 1 pos to shoot up, right? "oookay, this will turn out well...."
Welcome to cloaking....its a dual edge sword. The same tool that got you alot of your systems is the same tool others can and will use against you.
I am not against cloaky intel. To do cloaky intel the cloaky pilot must be active. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
50
|
Posted - 2013.04.02 15:43:00 -
[14] - Quote
Mag's wrote:This thread is pointless. It's just going over the same tired, old and know arguments again. It will die and change nothing.
An inactivity timer will not work.
Fuel is a nerf to cloaking. But cloaking is balanced and doesn't need a nerf.
Yes you could remove names from local, but there is far more involved than that. CCP have wanted to change local for years, they cannot see a way to do this.
Having cloaked ships show on the scanner, breaks the covert intel gathering aspect of the Covert Ops. It also is pointless against those AFK, but gives you more intel on top of the already powerful local intel tool.
The better solution would be to deal with it, just how almost everyone else does already.
Your first answer is pointless. I know that there will have lot of ways to avoid to be log off but it should be done though because most of these ways are against the CLUF.
Nerfing a bit cloaky with fuel would not change their actual power
Perharps you forgot that I told do all these things at same time.
|

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.03 04:56:00 -
[15] - Quote
Tweaks Huren wrote:Cardano Firesnake wrote:I am aware of all tese thread. But nothing have change. So I will continue to post. No matter how, the AFK cloaky problem must be fixed. If CCP don't want to ear it. We must continue to tell it. The problem is the ones thinking there is a problem. The solution to your "problem" is very simple: Never assume anyone is afk and treat all "hostiles" as potential threats or live with the consequences.Truth is, even if the person is cloaked and afk, what tells you it's not just someone patiently waiting in front of his screen for an opportunity to strike? If people can stare at their screen for hours while they mine asteroids, I'm sure some don't mind staring at it waiting for someone to think you're afk...
Again someone who do not understand. I always see a cloak ship in a system as a potential threat. In fact I hope it is a potential threat. But if he is not here all my efforts to catch him are as useless thant my effots to avoid him. I just want to play the game with players who are actually playing. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.03 05:01:00 -
[16] - Quote
El Geo wrote:I dont believe theres a problem with players being afk while cloaked as I have operated in someone elses SOV before using a cloaky blap pest and honestly once you kill a few things the probes come out and you have to stay cloaked for a bit, I usually go afk and make a cup of tea while waiting it out.
I would however like some sort of blops sub hunting module/technique, this increases the versatility of the blops while still maintaining a fairly intensive skill train, if however this was ever incorporated into the game I would feel blops ships should be able to fit covert cloaks. (as well as some proper thought in the matter, maybe even making it something a tech 3 battleship fitted with a certain subsystem could do)
Here is an excellent point of view. If the afk cloaky should change this type of game play should have a way to be save. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.04 06:09:00 -
[17] - Quote
Daichi Yamato wrote:Cardano Firesnake wrote:
Again someone who do not understand. I always see a cloak ship in a system as a potential threat. In fact I hope it is a potential threat. But if he is not here all my efforts to catch him are as useless thant my effots to avoid him. I just want to play the game with players who are actually playing.
waiting 10 jumps behind ur frontlines for a fight will likely end with u sitting around doing nothing. if u want to play with other ppl actually playing, u could roam into hostile space with a few buddies. u'd soon find players who are actually playing, or they'd find u.
There is a difference between waiting and not being present..
Eve is a nerves war, being able to wait longer than your oppnent is a part of the game.
But when there is no opponent it is simply not the same.
The opponent can already log off to avoid the fight, should he have also the opportunity to go to the supermarket to buy beers while you are trying to catch him? |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.04 06:25:00 -
[18] - Quote
TheGunslinger42 wrote:
So then your problem isn't with someone being an "afk cloaker" your problem is with someone who is logged into EVE not doing what you want - not actively moving about, or engaging, or whatever. The same kind of complaint applies to people who are just sitting safely in their pos shield, or people docked in their outpost. I mean I get it, I don't like it when I'm roaming null or wormholes and I can see people just sitting in a tower or station doing nothing, it's disappointing when I'm looking for a fight, but... I don't see an issue.
I can't make them do what I want, and it's stupid to ask CCP to make them do what I want.
It is not exactly the same problem when you know where is the oppenent, but you are right, a character should not be log in in a POS or a Station AFK for hours either.
It is not about what I am wanting him to do. The oppenent may choose to just intel, without fighting. It oftenly happens that you cannot engage in Eve. But it is a choice he have to make. A choice that he will not make if he is AFK.
It is not stupid. You don't force them to do anything except playing the game when they are connected. It is quite logic in fact. If they don't want or don't have time to play just log off. Why is it so horrible to say that?
|

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.04 06:32:00 -
[19] - Quote
Teckos Pech wrote:Cardano Firesnake wrote:If you want to know here are the measures I would like to see to counter the afk cloaky game play.
1- Shut down of the client after 1 hour of inactivity
2- Find a way to avoid the always infinite cloaking Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.
3- Remove player list in the local like in Wormhole.
4- Let the cloaky ship visible on directional scan With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5-¦ scan.
So when you cloak you are removed from overview and from the system scanner but not the directional scan. Perharps the ship type of the cloaked ship could be seen as unkown...
And perharps the directional scan would have to be revamp to be more ergonomic.... FFS... These have all been proposed before...some aren't half bad (i.e. changing local), but do we really need yet another thread to re-hash these ideas?
So if an idea is not new we should stop to discuss? If I don't give solutions, I am speaking for nothing, If I give solutions already posted, I am speaking for nothing. Ok.
But it is still not resolved so I don't think I speak for nothing.
If I well understood there is no problem. I think there is no problem for you guys with your 7/7 online computers with 10 afk accounts camping somewhere ;-) |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.04 08:17:00 -
[20] - Quote
Teckos Pech wrote:Cardano Firesnake wrote:Teckos Pech wrote:Cardano Firesnake wrote:If you want to know here are the measures I would like to see to counter the afk cloaky game play.
1- Shut down of the client after 1 hour of inactivity
2- Find a way to avoid the always infinite cloaking Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.
3- Remove player list in the local like in Wormhole.
4- Let the cloaky ship visible on directional scan With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5-¦ scan.
So when you cloak you are removed from overview and from the system scanner but not the directional scan. Perharps the ship type of the cloaked ship could be seen as unkown...
And perharps the directional scan would have to be revamp to be more ergonomic.... FFS... These have all been proposed before...some aren't half bad (i.e. changing local), but do we really need yet another thread to re-hash these ideas? So if an idea is not new we should stop to discuss? If I don't give solutions, I am speaking for nothing, If I give solutions already posted, I am speaking for nothing. Ok. But it is still not resolved so I don't think I speak for nothing. If I well understood there is no problem. I think there is no problem for you guys with your 7/7 online computers with 10 afk accounts camping somewhere ;-) Instead take a few seconds and look at the existing threads...namely the one where I collected many of the common suggstions. Stop shitting up the forums with the repeated nonsense. Oh, and get a clue, this issue has been talked about since 2007. Nothing has been done...nothing is likely to be done.
It is not because It is not yet done that it will never be. I remember the time Where I told that learnings skills were useless.... |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
53
|
Posted - 2013.04.05 10:53:00 -
[21] - Quote
After a long time this post finished to be constructive ;-) Thank you all for these answers.
That is true that it is quite difficult to make a difference between an AFK cloaker and and a cloaked hunter that is waiting his prey. It is why I made thes propositions
1- Shut down of the client after 1 hour of inactivity This first action should remove most of the AFK guys (and also Station Docked cowards ;)). Not all of course because there will always have some people to use stratagems to not be deconnected. A sonor alarm and a message would warn you that you will be disconeted one minute before. It is a method already used in lot of MMO.
2- Find a way to avoid the always infinite cloaking Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options. This second point is a difficult subject. The goal is to force the AFK cloaky to move to refuel and give a chance to others to catch him. But the Cloak must be able to do its job of intel, or hunting in hostile systems.
I thought about a system where the cloak use capacitor while active and stop the capacitor regen. To counter balance this nerf, the cloak would give a bonus to capacitor regen during 30s after decloak. This would give lot of funny combinations I think.
3- Remove player list in the local like in Wormhole. This point would change lot of things. The fact you instantly knows when an hostile enter your system is quite sad. And The fact that hostiles know it push them to place AFK cloakers. But if you cannot see hostiles before they are on you that will make anomalies as useless as non hidden asteroid belts in 0.0. So perharps all anomalies should be probed?
4- Let the cloaky ship visible on directional scan With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5-¦ scan. If the local channel doesn't show the list of present people, It is important to give a possibility to player to detect hostiles. I think that a modification of the Directionnal Scan could give the solution. If you are able to filter ally and non ally ship on D-scan and if the cloaked ships appear on D-Scan as "unknown ship", it will be possible to detect the presence of an hostile cloaked ship (but not its type) and, if he is on the grid to use D-Scan to de-cloak it. I think it would enough difficult to make this not so powerful.
|
| |
|